7/18/2023 0 Comments Deisim vr guideThanks again to everyone for your support during this early access phase. The next month will be focused on improving the pathfinding so the humans are not crossing mountains and warer anymore and improving the sound aspect of the game even more. Now that I am working full time on the game I will do my best to update the game more often. Fallback to English when a translation is not available instead of displaying an error message The game is now using single pass instanced rendering to reduce draw calls Almost all the 3d models of the game are now using the same textures and materials Almost all the 3d models of the game have been remade with less triangles Children are not homeless anymore but part of their parents city Fixed a bug that was sometimes preventing the player to grab an object Removed duplicate buildings in African cities Smore and text is not outlined anymore when you touch or grab something Mines will no longer be created in an adjacent tile instead of the tile they were in the first place Pressing the grab button will no longer grab a previously grabbed object. Alien invasions should happen less often. Children are now aging faster than adults Arabic factories are now building jewels Arabic forges are no longer producing jewels but melt gold ore into ingots instead Non-nordic cities now needs meat before fur Nordic cities now needs fur before meat All positive miracle area of effects have been increased The needed resource is now displayed above factories that are missing one of their primary resources There is now a sign post in front of mines to inform the player about the resource it contains The needed resources amounts for all city ages has been reduced You can now crash an UFO to create an alien crash site If it is too close to other cities to do so they will join the closest city. Humans dropped by the player are now trying to build a city. The multi terrain button in the miracle menu is now pressed on touch. Autoclose the menu if the player is moving far from it so he don't have to press twice to open it again Allow the player to set a prefered language in the menu The game now try to find a new touched object when the current one is not touched anymore. Outline color is now orange if the object cannot be grabbed but will be destroyed instead. Outline color is now greend if the object can be grabbed. The current selected object is now outlined so the player always know what he will grab when he touch multiple objects The global population needed to reach the next deity level is now displayed in the menu Heretics are now highligthed and an outline is displayed when they are hidden behind something Allow to change speed in the game menu from x0.5 to x2 Volume controls have been added on the settings menu All the placeholder music have been replaced by their OST version Audio spatialisation has been improved on many audio sources All existing human sounds have been replaced and a lot of new humans sounds have been added All terrain audio sounds have been replaced by better sounds effects All cities are now able to build factories Added an ingot to inform the player about what metal a forge is melting into ingots Cities forges are now melting the ore available in their biome The name of the needed resource is now displayed on top of the need bubble The most needed resource current and needed stocks number are now displayed in the need bubble Population and overpopulation is now displayed below city names Cities are now trying to get their most needed resources in priority This first big update since the App Lab launch also contains a complete rework of the audio especially terrains and humans sounds, a complete OST and a ton of fixes and improvements! Cities are finally able to reach future age with this new major Deisim update!
0 Comments
Leave a Reply. |